Family Faction

Family

Faction

    The Family

Accusation

    Accusations Possible from Day 3

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Other Rooms' Items (Only for 1 Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A family targeted by the murderer.
    They can escape from their room for one night with a desperate determination and hide in another room.
    At that time, they can check the items in the room.
    If they encounter the murderer, they will be killed.
    They can make an accusation starting from the third day.
    *Accusations cannot be made on the second day.
    The timing of escaping and hiding in another room determines the outcome of the game.
    It is a crucial role where the primary focus should be on surviving.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Surviving until the end5 points
  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
Guest

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Other Rooms' Items (Only for 1 Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    An unfortunate guest invited to the party.
    Timid by nature but ready to take a desperate chance for just one night,the guest can infiltrate other rooms to check their items.
    However, if they encounter the murderer, they will be killed.
    When and how they decide to leave the room and hide will determine the game's outcome.
    This role is crucial in thinking about how the family can survive.
    Surviving as part of the family faction will earn them mission points upon the family's victory.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Surviving until the end5 points
  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
Journalist

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Other Rooms' Items (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A Journalist caught up in a murder case, for better or worse.
    The Journalist can break into a different room every night and check the items in that room.
    If they encounter the murderer, they will be killed.
    By taking advantage of the ability to break into rooms every night and infiltrating many rooms, they can grasp the location of items and the Criminal's whereabouts.
    It is an essential role in unraveling the murderer.
    If they successfully accuse the murderer themselves, they can earn mission points.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Surviving until the end5 points
  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
Former Soldier

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Room Defense
    *Unable to move the day after defending a room
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A legendary soldier who defended a dangerous frontline base.
    During the night, they select a room to protect before everyone else starts moving, and they can restrict the entry and exit from that room.
    People in the restricted room can't perform nighttime actions, and anyone attempting to enter that room will fail.
    However, they cannot check the items in the room they're guarding, and they cannot protect shared rooms.
    The night after guarding a room, they are too exhausted to leave their own room.
    When staying in their room for the night, they can check their room's items in the same action order as the guests.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Family Room Defense5 points
  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
Servant

Faction

    The Family

Accusation

    Cannot Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Determine the Criminal in Other Rooms
    *Cannot confirm items
    *Unable to move the next day
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A servant who can identify criminals by looking into rooms.
    *Murderers are also labeled as 'criminals.'
    However, due to their timid nature, they cannot accuse anyone.
    They can enter other rooms, but they cannot check the items in those rooms.
    They cannot enter shared rooms.
    The night after entering a room, they are too tired to leave their own room.
    The day after investigating, they are too exhausted to move from their room.
    When staying in their room for the night, they can check their room's items in the same order as the guests' actions.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Finding the criminal's room10 points
  • Surviving until the end5 points
  • Not being accused5 points
Annoying Servant

Faction

    The Family

Accusation

    Cannot Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Determine the Criminal in Other Rooms
    *Cannot confirm items
    *Unable to move the next day
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A very annoying servant who believes that by looking into rooms, they can identify criminals.
    However, everything is displayed as 'Not a criminal.'
    Also, their timid nature prevents them from making any accusations.
    They can enter other rooms, but they cannot check the items in those rooms.
    They cannot enter shared rooms either.
    On the night after entering a room, they are too exhausted to leave their own room.
    The following day, the exhaustion keeps them confined to their room.
    On the night when they stay in their room, they can check their room's items in line with other guests' actions.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Surviving until the end10 points
  • Not being accused10 points
Twin Family

Faction

    The Family

Accusation

    Accusations Possible from Day 3

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Items in Other Rooms (Only for 1 Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    Always together, these close-knit twins never separate.
    They exist in pairs, and everyone knows they are twins.
    For just one night, they muster the courage to enter another room and inspect the items within.
    However, if they encounter the murderer, they are killed.
    They can accuse others starting from the third night.
    (*They cannot accuse on the second night.)
    (*In the setting of the mansion, you can choose whether the remaining twin follows if one is killed late at night.)

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Survival of both twins10 points
  • Self-accusation of being the murderer5 points
  • Accusing a non-murderer criminal5 points x 1 person
Inspector

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Items in Other Rooms (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A detective known for making arrests based on gut feelings and intuition, even without concrete evidence.
    His nickname is 'Intuition Boss.
    ' He enjoys the privilege of being let off the hook, even when he accuses the wrong person.
    Every night, he can infiltrate other rooms and check their items.
    If he encounters the murderer, he'll be killed.
    Even if his first accusation is wrong, he won't be expelled.
    However, a second mistake will result in expulsion.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
  • Surviving until the end5 points
Judge

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Items in Other Rooms (One Night Only)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A judge who believes their own judgment is always absolute.
    They can perform 'Judgment' once, expelling someone indiscriminately other than the murderer.
    However, if the person they expel turns out to be the murderer, they themselves will be expelled instead.
    Additionally, if 'Judgment' overlaps with other accusations, the accusation becomes invalid.
    They can sneak out of their room for one night only, at the risk of their own life, and hide in another room.
    During that time, they can inspect the items in the room.
    If they encounter the murderer, they will be killed.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Unilaterally expelling someone other than The Family faction5 points
  • Self-accusation of being the murderer10 points
  • Surviving until the end5 points
Private Detective

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Items in Other Rooms (Every Night)
    Assessment of the Murder Weapon
  • Confirmation of Own Room's Items (Every Night)
    Assessment of the Murder Weapon

Ability Explanation

    A renowned detective who has solved various challenging cases.
    They were asked to be a bodyguard by the mansion's owner but encountered a murder at the party they attended to decline the offer.
    Every night, they can break into other rooms and examine the items in those rooms.
    With their sharp insight, they can determine if the examined items are 'weapons' or 'not weapons.
    ' If they remain in their own room, they can also assess whether the items in their own room are 'weapons' or 'not weapons.'
    If they encounter the murderer, they will be killed.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Finding the murder weapon5 points
  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
Annoying Detective

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Items in Other Rooms (Every Night)
    Detective assessment of murder weapon
  • Confirmation of Own Room's Items (Every Night)
    Detective assessment of murder weapon
  • *Unable to correctly identify the murder weapon

Ability Explanation

    The self-proclaimed and misguided detective who believes they are a great detective.
    Every night, they can enter other rooms and examine the items in those rooms.
    Moreover, they can determine whether those items are 'weapons' or 'not weapons'... but their deductions are way off, often labeling the wrong items as 'weapons.'
    It's also possible, depending on the settings, for them to label all items as 'not weapons.
    ' If they remain in their own room for the night, they will deduce whether the items in their own room are weapons or not.
    If they encounter the murderer, they will be killed.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
  • Surviving until the end5 points
Lawyer

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Items in Other Rooms (One Night Only)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A skilled lawyer.
    They can save someone from being banished through defense once, even if the accusation is wrong.
    However, they cannot defend themselves.
    Also, if multiple people make wrong accusations, they will randomly choose someone to defend.
    Furthermore, on the last day, if they fail in their accusation, they will be banished without question by the GM, so they can't use this ability.
    For one night, they can sneak out of their room with a determination to risk it all and hide in another room, during which they can check the items in that room.
    If they encounter the murderer, they will be killed.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Surviving until the end5 points
  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
Actress

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    First Encounter: Not Dying,
    but Second Encounter: Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Items in Other Rooms (Every Night)
    Confirmation of 'Patron's Evidence'
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A renowned actress known to everyone.
    Her incredible beauty and acting prowess could make even murderers hesitate to commit a crime.
    The problem is, if her relationship with her patron, Owner Mob, were to become public, there would be no avoiding scandal!
    The 'Patron's Evidence' is hidden among the items and must be found.
    She can break into other rooms every night, and when doing so, she can not only inspect the items in those rooms but also confirm the 'Patron's Evidence' hidden within.
    Her own room can be inspected in the same way.
    However, if she encounters the murderer for the second time, she will be killed.

Faction Victory Conditions

  • Identification of the murderer and weapon5 points

Mission Points

  • Finding the 'Patron's Evidence'15 points
  • Self-accusation of being the murderer5 points
  • Surviving until the end5 points
Nurse

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Entry into the Room of the Deceased to Confirm Roles (According to Rules)
    Unable to confirm items
    Unable to act the following day
  • Confirmation of Items in Other Rooms (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A nurse who has taken care of many patients.
    They can enter restricted rooms (a set number of times)
    and determine the occupation of the person inside, although they cannot inspect items at that time.
    Moreover, they cannot enter the same restricted room twice.
    Every night, they can enter other rooms and check the items in those rooms.
    The night after entering a restricted room, they are too exhausted to leave their own room.
    If they stay in their room, they can inspect the items in their room.
    If they encounter the murderer, they will be killed.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
  • Surviving until the end5 points
Mystery Writer

Faction

    The Family

Accusation

    Can Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Items in the Restricted Room (Every Night)
  • Confirmation of Items in Other Rooms (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    At a party that I joined for a change of pace, a sudden murder occurred.
    I searched for items that could potentially become weapons night after night, all in pursuit of a unique plot for my novel.
    One of the missions of the mystery writer is to confirm all the items.
    Every night, I could sneak into other rooms and examine the items in those rooms.
    However, I couldn't determine if the items were weapons.
    Driven by curiosity, I even entered restricted rooms to check the items, but I couldn't enter the same room twice.
    If I encountered the murderer, I would be killed.

Faction Victory Conditions

  • Identification of the murderer and weapon5 points

Mission Points

  • SConfirming all items10 points
  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person
Magnificent Family

Faction

    The Family

Accusation

    Accusations Possible from Day 3

Encounter with the Murderer

    Dying

Result of the Servant

    Not the criminal

Actions on the 1st Night

    Confirmation of Room's Items

Actions at Night

  • Confirmation of Other Rooms' Items (specified number of times)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    The magnificent family that is targeted by the murderer.
    They can leave their own room a specified number of times and hide in other rooms.
    At that time, they can check the items in the room.
    (* The number of moves can be changed in settings.)
    If they encounter the murderer, they will be killed.
    They can accuse starting from the third day.
    (* They cannot accuse on the second day.)
    They have more moves than the regular family, but the key to winning the game is how skillfully they can move between rooms and hide magnificently.

Faction Victory Conditions

  • Identification of the murderer and weapon10 points

Mission Points

  • Surviving until the end5 points
  • Self-accusation of being the murderer10 points
  • Accusing a non-murderer criminal5 points x 1 person