Murderer Faction

Murderer

Faction

    Murderer

Accusation

    Cannot Accuse

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Murder of the mastaer.
  • Confirmation your weapon.
  • Confirmation items in other Rooms.

Actions at Night

  • Exchange items in other rooms every night. (Murder upon encountering)
  • Confirmation of Own Room's Items (Every Night) (Murder upon encountering)

Ability Explanation

    A masked figure who bears a strong grudge against the mansion's owner and their family.
    After killing the owner, they take the item that became the weapon back to their room.
    They know the location of all the items in rooms on the first day.
    From the second day onwards, during the late night, they swap the items in the room they visited with those in their own room.
    They can kill one person they encounter in the visited room.
    The room of the person who was killed becomes off-limits. Additionally, if they stay in their own room, they can also kill one intruder, but they cannot swap items.
    The victim is returned to their room, which becomes off-limits.
    The murderer's item swap and murder occur after the actions of other roles.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • Win by killing only the family10 points
  • Hiding the weapon in the off-limits room10 points
Accomplice

Faction

    Murderer

Accusation

    Cannot Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Confirmation items in your Rooms.

Actions at Night

  • Exchange items in other rooms (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A sympathetic accomplice who covertly assists the murderer.
    The accomplice is unaware of the murderer's identity, and the murderer is also unaware of the accomplice...
    Every night, the accomplice can infiltrate other rooms and swap items before being seen by the family.
    Actively infiltrating other rooms and swapping items, including the weapon, can cause chaos at the scene and assist the murderer.
    However, if the accomplice encounters the murderer, the murderer unknowingly kills them, but the accomplice can still swap items in the room.
    Being accused as a criminal leads to expulsion.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • Swap the murder's weapon10 points
  • Being accused as the murder5 points
  • Surviving Until the End5 points
Prankster

Faction

    Murderer

Accusation

    Cannot Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Confirmation items in your Rooms.

Actions at Night

  • Confirmation of Other Room's Items (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A Prankster who simply wants to have fun.
    The Prankster is unaware of the murderer's identity, and the murderer is also unaware of the Prankster...
    Every night, the Prankster can infiltrate other rooms and inspect their items.
    However, if the Prankster encounters the murderer, the murderer unknowingly kills them.
    Being accused as a criminal leads to expulsion.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • Being accused as the murder15 points
  • Surviving Until the End5 points
Convicted Criminal

Faction

    Murderer

Accusation

    Cannot Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Confirmation items in your Rooms.

Actions at Night

  • Confirmation of Other Room's Items (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A knowing accomplice who willingly aids the murderer.
    The knowing accomplice is aware of the murderer's identity, but the murderer does not know who the accomplice is.
    Every night, the knowing accomplice can infiltrate other rooms and inspect their items.
    However, if the knowing accomplice encounters the murderer, the murderer unknowingly kills them.
    Being accused as a criminal leads to expulsion.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • Being accused as the murder15 points
  • Surviving Until the End5 points
Intellectual Accomplice

Faction

    Murderer

Accusation

    Cannot Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Confirmation items in your Rooms.

Actions at Night

  • Exchange items in Other Rooms (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    The accomplice, who knows who the murderer is, but the murderer doesn't know who the accomplice is.
    Every night, the accomplice can infiltrate other rooms and swap items before being seen by the family.
    Leveraging the advantage of knowing the murderer, if the accomplice manages to swap the murderer's weapon with items from other rooms, the situation may take an unexpected turn.
    However, if the intellectual accomplice encounters the murderer, the murderer unknowingly kills them, but the intellectual accomplice can swap items in the room they infiltrate.
    Being accused as a criminal leads to expulsion.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • Swap the murder's weapon5 points
  • Being accused as the murder10 points
  • Surviving Until the End5 points
Whispering Convict

Faction

    Murderer

Accusation

    Cannot Accuse

Encounter with the Murderer

    Not Dying

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Confirmation items in your Rooms.

Actions at Night

  • Exchange items in Other Rooms (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    The murderer and knowing accomplice are aware of each other.
    Additionally, as the murderer can have secret conversations, they can also coordinate.
    They become a troublesome presence for the family faction compared to a regular knowing accomplice.
    Every night, they can infiltrate other rooms and inspect their items.
    Also, they won't be killed even if encountering the murderer.
    Being accused as a criminal leads to expulsion.
    Utilizing their significant advantage effectively becomes the key to victory.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • Being accused as the murder15 points
  • Surviving Until the End5 points
Whispering Accomplice

Faction

    Murderer

Accusation

    Cannot Accuse

Encounter with the Murderer

    Not Dying

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Confirmation items in your Rooms.

Actions at Night

  • Confirmation of other Room's Items (Every Night)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    The murderer and whispering accomplice know each other.
    Additionally, as the murderer can have secret conversations, they can also coordinate.
    They become a troublesome presence for the family faction compared to a regular accomplice.
    Every night, they can infiltrate other rooms and swap items before being seen by the family members.
    Leveraging the advantage of knowing the murderer, if they manage to swap the murderer's weapon with items from other rooms, the situation may take an unexpected turn.
    Also, they won't be killed even if encountering the murderer.
    Being accused as a criminal leads to expulsion.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • Being accused as the murder15 points
  • Surviving Until the End5 points
Serial Killer

Faction

    Murderer

Accusation

    Cannot Accuse

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Murder of the mastaer.
  • Confirmation your weapon.
  • Confirmation items in other Rooms.

Actions at Night

  • Invade two rooms consecutively (Every Night) (Item Exchange) (Murder upon encountering)
  • Confirmation of Own Room's Items (Every Night) (Murder upon encountering)

Ability Explanation

    After killing the host, bring the weapon back to your room.
    You know all the items in the rooms on the first day.
    Every night, you can break into two different rooms in succession and kill the people you encounter in each room.
    This allows you to potentially kill two people in a single night.
    Swap your items with the items in those rooms one by one.
    The room of a murdered person becomes off-limits.
    In cases where multiple people are encountered in the same room, the victim is randomly selected for murder.
    If you stay in your own room, you can kill one intruder, but you can't swap weapons.
    The victims are returned to their rooms, which are then off-limits.
    The swapping of the items and the murders by the serial killer occur after the actions of the guests.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • Win by killing only the family10 points
  • Kill two people in one night10 points
Dark Doctor

Faction

    Murderer

Accusation

    Cannot Accuse

Encounter with the Murderer

    Dying

Result of the Servant

    Is the criminal

Actions on the 1st Night

    Confirmation items in your Rooms.

Actions at Night

  • Put sleeping pills into other people's rooms (You can escape for the same duration as the number of sleeping pills possessed)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    Having turned to the dark side, the sinister doctor can slip out of his room and secretly administer sleeping pills to a chosen person in another room, rendering them unable to take any actions during the night.
    However, he cannot put the murderer or serial killer to sleep.
    Those who have been drugged will be unable to check their items.
    The sinister doctor can leave his room as many times as he has sleeping pills, but he cannot drug the same person twice.
    He also cannot move to the shared room.
    If he encounters the murderer, he will be killed.
    When setting up sleeping pills and leaving the room, he acts faster than accomplices and the ex-soldier.
    On nights when he stays in his room, he checks items in the same order as the guests.

Faction Victory Conditions

  • The Extinction of the Family10 points

Mission Points

  • put sleeping pills in the family faction5 points x 1 person
  • Being accused as the murder10 points
  • Surviving Until the End5 points
Widow

Faction

    Murderer

Accusation

    Cannot Accuse

Encounter with the Murderer

    Not Dying

Result of the Servant

  • Before discovering the treasure : Not the criminal
  • After discovering the treasure : Is the criminal

Actions on the 1st Night

    Confirmation items in your Rooms.

Actions at Night

  • Confirm items in other rooms every night. (Confirm the young girl's keepsake) (family heirloom)
  • Confirmation of Own Room's Items (Every Night)

Ability Explanation

    A widow with amnesia.
    Every night, she can enter other rooms and examine the items within.
    Additionally, if the room she enters belongs to the 'family,' she can see the 'family's treasure.'
    If the phantom thief has stolen the 'family's treasure, she can view the treasure in the phantom thief's room.
    Initially, she won't be expelled, but after viewing the treasure, her memories will return, and she'll become a criminal, leading to her expulsion.
    Furthermore, if she views the treasure and the murderer is expelled afterward, the widow will be expelled as a substitute for the murderer.
    Even if she encounters the murderer, she won't be killed.

Faction Victory Conditions

  • The Extinction of the Family5 points

Mission Points

  • Find the family's treasures5 points
  • Being a substitute for the murder15 points
  • Finding all of the family's treasures5 points